ARROWHEAD CORPORATIONAIRES DIVISIONPROJECT THANATOSMILITARY CONTRACT
By Jeffrey Wielenga
Background
Between 2240 and 2255 Earth and her colonies were locked in war.
The war had started after a sudden attack by the Terrain Galactic Empire (TGE) on one of Earths colony stations severely damaging it. Earths ship facilities were also hit in later hit and run attack. This had been prompted by sanctions that the United Nations Colonial Space Council had placed on the Terrain Galactic Empire after Meany small incidences and annexations of some of earths colonies.
Arrowhead Corporation Aires division formed Project Thanatos which was to designed and build fighters for both the UNCSF and the TGE.
Eventually Earth and here colonies won the war and the Terrain Galactic Empire was formed into the new (TSDF) Terrain Self Defence Force.
Alliance Lion MK.1Scout
The Lion MK.1 was an early design of scout that was produced for the UNCSF as a standard scout fighter capable of close defence and recon. It had a good service life, taking part in many early battles of the war - until its replacement by the Chaser MK.1.
Specification:
– Service Dates: 2240-2247
– Crew: 1
– Max Speed: MCH2 Atmosphere 1700 KPH Space
– Range: 25000KM
– Armament 2 wing mounted cannons, 2 gatling gun in the nose and 2 hard points.
■Use: Primarily used for recon, with some capability for close defence.
Alliance Chaser MK.1 Scout
Successor to the Lion, the Chaser MK.1 proved its self in battle many times, being pushed past it’s limits in battle. It does not just fulfil the roll as scout, but also as a fierce fighter.
■ Specification:
– Service Dates: 2245-present
– Crew: 1
– Max Speed: MCH3 Atmosphere 1600 KPH Space
– Reach: 50000KM
– Armament: 2 cannons, 1 laser gatling gun in the nose and 4 hard points.
■Use:
It is used primarily for recon, however has shown capabilities of being a light fighter in combat.
Alliance Lancer MK.1 Defence Fighter
The Lancer MK.1 was deployed as a close support fighter for defending stations and major capital ships in the UNCSF fleet. Its armament allowed it to perform its tasks – however, due to lack lighter weapons its role was too restrictive.
■ Specification:
– Service Dates: 2241-2250
– Crew: 1
– Max Speed: MCH2 Atmosphere 1600 KPH Space
– Reach: 75000KM
– Armament: 1 cannon mounted at the end of each wing, 1 nasal cannon, 1 gatling gun on the wings and 6 hard points.
■Use: Close support fighter for defending stations and capital ships.
Alliance Lancer MK.2 Defence Fighter
The Lancer MK.2 was an improvement to the Lancer MK.1, with increased armaments and armour, without any changes to speed or range.
■Specification:
– Service Dates:2250-2256
– Crew: 1
– Max Speed: MCH2 Atmosphere 1700 KPH Space
– Reach: 75000KM
– Armament: 1 cannon mounted at the end of each wing, 2 guns in the nose, 1 gatling gunon the wings and 6 hard points.
■ Use: Close support fighter for defending stations and capital ships.
Alliance Rapier MK.1Multi Role Fighter
The Rapier MK.1 was multi-role fighter that was introduced before the war, and proved to be one of the most successful fighters. It was able to support multiple roles without taking a toll on the craft, and allowed itself to be pushed to the limits. Today it is still in service with the UNCSF.
■ Specification:
– Service Dates: 2237-prestant
– Crew: 1
– Max Speed: MCH3.5 Atmosphere 2700 KPH Space
– Reach: 150000KM
– Armament: 1 gatling guns on either side of the cockpit, and 6 hard points.
■Use: Multi Role Fighter used for various roles.
Alliance Valkyrie MK.1Multi Role Fighter
Based on the success of the Rapier MK.1, The Valkyrie MK.1 was produced to pick up on the it’s predecessor. Performing as equally as well as the Rapier in all combat roles. It is still in service today, alongside its predecessor.
Specification:
– Service Dates: 2237-present
– Crew: 1
– Max Speed: MCH3.5 Atmosphere 2700 KPH Space
– Reach: 150000KM
– Armament: Armament: 2 gatling guns one on either side of the cockpit and 6 hard points.
■Use: Multi Role Fighter used for various roles.
Alliance Titan MK.1Bomber
The Titan MK.1 went into service around the same time as the Rapier, and proved to be a valuable asset as the war progressed. It effectiveness was proved time-and-again in many decisive campaigns, working in tandem with the Rapier.
■ Specification:
– Service Dates: 2237-present
– Crew: 3
– Max Speed: MCH3 Atmosphere 2500 KPH Space
– Reach: 150000KM
– Armament 2 gatling guns on either side of the cockpit and 2 hard pints. It also has a bomb bay that can hold 5000lbs. It also has a turret with 2 gatling guns.
■Use: A torpedo bomber used to attack enemy warships.
Alliance Titan MK.2Bomber
The Titan MK.2 was introduced as an improved version of the MK.1. The MK.2 saw improvements in technology that allowed it to perform with out the need for a bombardier. Today both version are in active service.
■ Specification:
– Service Dates: 2242-present
– Crew: 2
– Max Speed: MCH3.5 Atmosphere 2500 KPH Space
– Reach: 150000KM
– Armament 2 gatling guns on either side of the cockpit and 2 hard pints. It also has a bomb bay that can hold 5500lbs. It also has a turret with 2 gatling guns.
■Use: A torpedo bomber used to attack enemy warships.
Alliance Raven Scythe MK.1 Stealth Fighter
Produced late into the war, the Raven Scythe was designed to go deep into enemy space providing both recon and first-strike capabilities. The stealth technology allowed it function well in its role and by the time it was detected, it was too late for the enemy craft.
■ Specification:
– Service Dates: 2247-presant
– Crew: 1
– Max Speed: MCH3 Atmosphere 1600 KPH Space
– Reach: 50000KM
– Armament 2 hidden Gatling guns mounted on the side of the nose. Hidden weapons bay that can hold 1000lbs.
■ Use: Recon and first-strike missions in enemy space.
Imperil Lightning MK.1Scout/Light Fighter
The Lightning MK.1 was the standard fighter for the Terran Galactic Empire (TGE) throughout the war. It was extremely cheap to build and efficient to run, so was mass-produced. It fought in many campaigns until the end of the war.
■ Specification:
– Service Dates: 2232-2255
– Max Speed: MCH3 Atmosphere 1600 KPH Space
– Reach: 50000KM
– Crew: 1
– Max Speed: MCH3 Atmosphere 1600 KPH Space
– Reach: 50000KM
– Armament: 4 gatling guns and 4 hard points.
■ Use: A light scout-fighter, capable of close skirmishing and hit-and-run attacks.
Imperil Thunder MK.1Heavy Fighter
The Thunder MK.1 was introduced one year earlier than the Lightning and was used as a standard heavy fighter providing cover for warships within the TGE fleet.
■ Specification:
– Service Dates: 2234-2255
– Crew: 1
– Max Speed: MCH2.5 Atmosphere 2700 KPH Space
– Reach: 150000KM
– Armament: 2 cannons in the nose, 2 gatling guns on the cockpits and 4 hard points.
■ Use: Used as a heavy fighter capable of supporting warships during attack runs, able to take many hits.
Imperil Ravager MK.1Bomber
The Ravager was a bomber built with the capabilities of the Thunder MK.1 but the ability to bomb enemy targets. It was the standard bomber for the TGE.
■ Specification:
– Service Dates: 2234-2255
– Crew: 2
– Max Speed: MCH3 Atmosphere 2500 KPH Space
– Reach: 150000KM
– Armament: 2 cannons in the nose, 2 gatling guns on the cockpits, 6 hard points and a bomb bay that can hold 5000lbs. It also has a turret with 2 gatling guns.
■ Use: A torpedo bomber used to attack enemy warships.
Alliance Eagle MK.1Fighter
The Eagle was introduced in the last stages of the war, and proved decisive in finally ending the war. Its advanced technology allowed it to out-perform the latest experimental craft that the TGE sent into the war in their last-ditch attempt to turn the war to their favour. It is still in use today, and is used by the display team known as The Eagles.
■ Specification:
– Service Dates: 2250-present
– Crew: 1
– Max Speed: MCH3.5 Atmosphere 2700 KPH Space
– Reach: 150000KM
– Armament: 2 gatling guns one on either side of the cockpit and 6 hard points.
■ Use: Designed to match whatever the enemy was to throw at it.
Summary
It is thanks to the major engineering and design breakthroughs achieved at the Aries Division of Arrowhead Corporations that we have had major success over the last few years. We hope to continuously innovate and adapt to whatever may come in the future.
Arrowhead Corporation – building humanity’s future.